Enemies with very low health’s health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion.
Fixed the Caretaker rotating inconsistently for clients.
Changed xp calculation so it is always based on credit + minerals cost.
Added Mission Stat counting cosmetic mastery level ups.
Orange hover-border around Milestones is back.
Fixed bug in motivational terminal animation.
Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
Updated Unreal engine version to 4.27.2.
Cursor is now hidden during Mission Completed end screen, until the Continue button is visible.
Fixed an issue where some unequipped items would become visible again.
This does not include Repairing Doretta, which has not been changed and works by a different system.
Increased the speed bonus of using/building most items when more than one dwarf is doing it.
Fixed that activating Field Medics “Instant Revive” also fired the equipped weapon.
Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.